Summaries of player types from gamerdna.com.
Even though there is no scientific basis in those types, they show various types of gameplay and players to keep in mind when designing a game.
Multiplayer FPS playstyles
Support
| sniper protecting critical places or healer/supplier.
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Commander
| strategist, guide.
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Recon
| strike when least expected. Crafty, fast, sneaky, behind enemy lines.
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Shock Trooper
| frontal attack
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RTS playstyles
Rusher
| fast, micromanagement, keyboard shortcuts, predict and counter-attack opponent
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Strategist
| thinker more than a doer, big picture, game knowledge
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Turtle
| build a fortress/maze. Max out the tech tree and prepare a big explosion to win.
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Commander
| playful curiosity over optimality.
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Fighting playstyles
Tactician
| thinking, mastering characters, out-maneuvering the opponent
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Speed Demon
| quick, keep out of harm's way
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Brute
| massive force
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Loose Cannon
| unpredictable, go with the flow, take advantage of openings
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Just wanted to say thanks for taking the time to write all of this up. As a game design major, it can be a real pain trying to find detailed information on the game design process. So much of it is either to vague or two specific to be of any practical value. Again, thanks alot.
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