Current MMOG clients are usually thick clients. Hence, programmers just need to emulate the server side of an MMOG. Here are several projects that could be worth looking at.
MMOG | Project name | Active since | Programing language(s) | Client | Particularities |
---|---|---|---|---|---|
EverQuest | EQclassic (no public sources) | Early 2009 | C++ | Based on EQ Trilogy (second expansion) | From scratch |
EQEmulator (SVN) | August 2003 | C++ | Latest EQ client | The EQEmu test server is one of the biggest private servers | |
EverQuest 2 | EQ2Emulator (SVN) | July 2007 | C++ | ? | - |
Lineage 2 | L2Jserver (SVN) | June 2004 | Java | ? | - |
Ragnarök Online | eAthena (SVN) | 2003 | C | Latest official or custom-hacked (XRAY) RO client | - |
Helios Emu (SVN) | June 2006 | Delphi | ? | inactive? | |
- | Red Dwarf (SVN) | 2007 | Java | ? | Forked in February 2010 from Project Darkstar, originally from SUN |
Ryzom | Ryzom Core (SVN) | at least 2004 | C++ | both client and server became open source in May 2010 | |
Second Life | Open Sim (Sources, SVN, forge) | 2007? | C# | Latest SL viewer? | allows many different viewers, hypergrid, IBM collaboration |
Star Wars Galaxy | SWGEmu (SVN) | December 2007 | C++ | ? | - |
Ultima Online | UOX3 (packs) | October 1997 (inactive now) | C++ | ? | many forkings |
World of Warcraft | Arcemu (SVN) | June 2008 | Lua and C++ | Latest WoW client? | both branched from AscentEmu, but I can not find its source code |
Mangos (SVN) | September 2005 | C and C++ | Latest WoW client? |
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